Glossary

Glossary

Glossary

Glossary

01

Accessibility

Available in the Database

Accessibility ensures designs are usable by people with disabilities, adhering to guidelines such as WCAG. It involves considering color contrast, screen readers, keyboard navigation, and more to create inclusive digital experiences for all users.

02

Atomic Design

Atomic Design is a methodology for creating Design Systems, organizing components hierarchically. It begins with the smallest elements (atoms) and builds up to molecules, organisms, templates, and pages, promoting scalability and consistency.

03

Atom

Atom in Atomic Design refers to the smallest, indivisible elements of a design—like buttons, labels, or text fields. These are foundational components that, when combined, form more complex UI elements.

04

Breakpoints

Breakpoints define specific screen widths at which a design layout changes to provide a responsive experience. These are essential in responsive web design to ensure usability across devices like desktops, tablets, and smartphones.

05

Color system

Available in the Database

Color system organizes a palette into semantically understandable and reusable values, with variations for different states and contexts. It ensures consistency across a UI and helps in achieving brand alignment and accessibility standards.

06

Component

Available in the Database

Component is a reusable, self-contained UI element, like a button or card. It encapsulates HTML, CSS, and sometimes JavaScript functionality, enabling designers and developers to build modular and scalable interfaces.

07

Component library

Component library is a collection of pre-built, reusable UI components, each styled consistently according to a Design System. It streamlines the design and development process by promoting reuse and reducing design inconsistencies.

08

Data visualization

Available in the Database

Data visualization transforms complex data sets into visual formats like charts, graphs, and maps. It enables users to understand trends, patterns, and insights at a glance, aiding in decision-making and storytelling.

09

Design language

Design language is a unified set of design principles, guidelines, and visual elements that ensure consistency across products. It encompasses typography, colors, icons, and patterns, shaping the overall user experience.

10

Design System

Available in the Database

Design System is a set of standards, components, and guidelines that provide a consistent design language across digital products. It promotes efficiency, scalability, and cohesion in design and development workflows.

11

Design System principles

Design System principles are foundational guidelines that shape the design and development of a system. They focus on consistency, scalability, usability, and accessibility, ensuring a unified user experience across platforms.

12

Design token

Available in the Database

Design tokens are variables used to store design values such as colors, typography, spacing and other values. They ensure consistency across platforms by providing a Single Source of Truth for design-related properties in a system.

13

Elevation

Available in the Database

Elevation refers to the visual layering of UI elements through shadows or z-index, creating depth and hierarchy in design. It's commonly used in Material Design, Gitlab Pajamas, Atlassian Design System, Microsoft Fluent 2, and other Design Systems to indicate the importance and interactivity of elements.

14

Figma

Available in the Database

Figma is a web-based design and prototyping tool that allows teams to collaborate in real time. It supports the creation of UI/UX designs, prototyping, and Design System management, enhancing workflow efficiency.

15

Framework

Framework is a pre-built structure of code and components that developers use to build applications. Popular front-end frameworks like React, Vue, and Angular simplify the development process by providing reusable solutions.

16

Grid system

Grid system is a layout framework that helps align and organize content on a page. It creates visual structure and balance, ensuring responsive, consistent designs across different devices and screen sizes.

17

Icons

Available in the Database

Icons are small, graphic symbols used to represent actions, objects, or ideas. They improve user understanding by visually conveying meaning, often simplifying text-heavy interfaces and enhancing navigation.

18

Information architecture

Information architecture refers to the organization and structure of information within a product. It helps users find and navigate content efficiently, improving overall usability and user experience.

19

Layout

Available in the Database

Layout refers to the arrangement of elements on a page or screen. It ensures visual hierarchy, balance, and usability by organizing components in a way that supports user goals and aligns with the design's purpose.

20

Material Design

Material Design is a design system created by Google that emphasizes consistency across devices. It uses principles like grid-based layouts, responsive animations, and depth effects like shadows to create intuitive user interfaces.

21

Molecule

In Atomic Design, a molecule is a group of atoms combined to form a more complex UI element, such as a search form (text field and button). Molecules are the building blocks for more intricate components and organisms.

22

Motion

Available in the Database

Motion in design refers to the use of animation and transitions to create fluid interactions. It guides users through an interface, adds context, and enhances user experience by making digital environments feel more responsive.

23

Organism

In Atomic Design, an organism is a relatively complex group of molecules that function together as a unit, like a navigation bar. It is one of the higher levels in the design hierarchy, built from smaller atomic units.

24

Pattern

Available in the Database

Pattern is a repeatable design solution to common user interface problems. It provides best practices and consistency across a product, improving usability and reducing cognitive load for users.

25

Prototype

Prototype is interactive, low- to high-fidelity representations of a product. They simulate the user experience, allowing designers and stakeholders to test and refine interactions before full development begins.

26

Properties

Properties in design refer to attributes assigned to elements, such as color, size, or typography. They are the building blocks of style, helping define how components look and behave across various states.

27

Repository

Available in the Database

Repository is a storage location where code, design assets, or documentation are stored and managed. In Design Systems, repositories ensure that all components, guidelines, and tokens are accessible and maintained consistently.

28

Responsive

Available in the Database

Responsive design adapts layouts to various screen sizes and devices, providing an optimal user experience on mobile, tablet, and desktop. It uses breakpoints, fluid grids, and flexible images to ensure content adjusts dynamically.

29

Single Source of Truth

Single Source of Truth refers to having a centralized reference point for design or development assets. In a Design System, this ensures that all teams use consistent components, tokens, and guidelines, reducing inconsistencies.

31

Slots

Slots refer to placeholder areas within components that allow for content to be dynamically inserted. They offer flexibility, enabling the customization of reusable components without altering their core structure or functionality.

32

Spacing

Available in the Database

Spacing refers to the use of padding, margins, and gaps between UI elements. Proper spacing ensures clarity, improves readability, and enhances the overall aesthetic and usability of a design, contributing to a balanced layout.

33

States

Available in the Database

States are variations of UI components that indicate their behavior in different scenarios, such as hover, active, or disabled states. They provide users with visual feedback, improving interactivity and the overall user experience.

34

Storybook

Available in the Database

Storybook is an open-source tool for developing UI components in isolation. It allows designers and developers to create, view, and test individual components outside the application, ensuring reusability and consistency.

35

Style guide

Style guide is a comprehensive document that outlines the rules for typography, color, icons, and other design elements. It ensures consistency across all user interfaces and reflects the brand’s visual identity.

36

System architecture

System architecture in design refers to the overall structure of a Design System, including its components, tokens, and documentation. It provides a blueprint for how the system scales and integrates across teams and platforms.

37

Theming

Available in the Database

Theming refers to the application of specific styles, such as colors and typography, to alter the appearance of a UI while keeping the underlying structure intact. It allows for customization without changing the core components.

38

Typography

Available in the Database

Typography refers to the style, arrangement, and appearance of text in a design. It plays a critical role in readability, visual hierarchy, and user experience, impacting how users perceive and interact with content.

39

UI Kit

UI Kit is a collection of pre-designed UI elements, like buttons, text fields, and icons, that are reusable across projects. It provides a set of standardized components, enabling faster design and development while maintaining consistency.

40

Usability

Usability measures how easily and efficiently users can interact with a product or system. It focuses on ease of use, user satisfaction, and error reduction, ensuring that users can achieve their goals with minimal friction.

41

User-centered design

User-centered design is a design approach that prioritizes the needs, behaviors, and goals of the user. It involves user research, prototyping, and testing to create intuitive, user-friendly products that solve real problems.

42

User Experience (UX)

User experience (UX) encompasses all aspects of a user's interaction with a product, focusing on usability, functionality, and emotional satisfaction. A well-designed UX ensures users find value, efficiency, and enjoyment in the product.

43

User Interface (UI)

User interface (UI) refers to the visual elements through which users interact with a product. It includes components like buttons, forms, and menus, focusing on aesthetics, usability, and user interaction.

44

Visual hierarchy

Visual hierarchy organizes elements in a design by importance, guiding users' attention and helping them process information effectively. Through size, color, and spacing, designers prioritize key content and improve usability.

45

Voice and Tone

Available in the Database

Voice and tone refers to the consistent personality of a brand, while tone changes based on context and audience. Together, they shape how users perceive the brand, influencing emotional engagement and the overall user experience.

46

Wireframes

Wireframes are low-fidelity, simplified visual representations of a design's structure. They outline key elements like navigation, content layout, and functionality, serving as the foundation for the final visual design.

What is a Design System Glossary?

Glossary explains key Design System concepts and terms with clear descriptions, providing links to directories and components database, along with practical guidelines to enhance understanding and usage